var FADE_TIME = 0.1;
var LEVEL_ANIMATION_TIME = 0.1;
-var LevelBar = class extends BarLevel.BarLevel {
- constructor() {
- super(0, { styleClass: 'level' });
-
- this._level = 0;
- this._maxLevel = 1;
-
- this.actor.accessible_name = _("Volume");
-
- this.actor.connect('notify::width', () => this.level = this.level);
- }
-
- get level() {
- return this._level;
- }
-
- set level(value) {
- this._level = Math.max(0, Math.min(value, this._maxLevel));
-
- this.value = this._level;
- }
-
- get maxLevel() {
- return this._maxLevel;
- }
-
- set maxLevel(value) {
- this._maxLevel = Math.max(1, value);
-
- this.maximum_level = this._maxLevel;
- }
-};
-
var OsdWindowConstraint = GObject.registerClass(
class OsdWindowConstraint extends Clutter.Constraint {
_init(props) {
this._label = new St.Label();
this._box.add(this._label);
- this._level = new LevelBar();
+ this._level = new BarLevel.BarLevel(0, { styleClass: 'level' });
this._box.add(this._level.actor);
this._hideTimeoutId = 0;
this._label.text = label;
}
- setLevel(level) {
- this._level.actor.visible = (level != undefined);
- if (level != undefined) {
+ setLevel(value) {
+ this._level.actor.visible = (value != undefined);
+ if (value != undefined) {
if (this.actor.visible)
Tweener.addTween(this._level,
- { level: level,
+ { value: value,
time: LEVEL_ANIMATION_TIME,
transition: 'easeOutQuad' });
else
- this._level.level = level;
+ this._level.value = value;
}
}
setMaxLevel(maxLevel = 1) {
- this._level.maxLevel = maxLevel;
+ this._level.maximum_value = maxLevel;
}
show() {